Space Engineers [1.059] Projector & Assembler Improvements

Waited a bit before pushing this update to the server since there was some ownership issues. The issue should not have affected the server since we never pushed the update that broke it.

Patch Notes:

Features
– projector improvements
– assembler improvements
– mwm viewer improvements
– added the single item disassemble option for assembler
– projector now remembers last projected blueprint when turned OFF and ON again*
*Important Note: projector will not remember ON/OFF action on already projected blueprints, you will have to project them again and it will work without problems

Fixes
– mwm viewer fixes
– fixed issue with landing gears being ripped off
– fixed confusing disassemble for assembler – assembler now disassembles only items in its own inventory
– fixed issue when assembler icon was red even when there is enough material in conveyor system to assemble the item
– fixed assembler showing blocks for disassemble instead of components
– fixed inventory filter is not closing when pressing ‘X’
– fixed projected block does not keep options
– fixed projected blueprints don’t keep groups
– fixed projector projecting when it’s off

Warning: Avast and possibly other anti-virus software could mark file SpaceEngineersDedicated.exe as a malware containing “Win32:Evo-gen” infection. This may happen during Steam download of this new update. This is just a false-positive, please mark this file as an exception to continue the update.

EDIT 12/05/2014:
Updates 01.059.011
– fixed crash when 2 clients were joining DS at the same time
– fixed loosing ownership in old saves on DS**
– fixed spotlight flashing

Forum Comments

Space Engineers [1.058] – Projector block, Bugfixing #5

Bugfix week # 5, plus a new thing it seems. This weeks update adds the Projector Block. This should make for some interesting shipyards. Added with the fact you can now access blueprints from Survival, it allows you to make a “projection” of the saved ship that can then be welded. This works with adding onto ship and repairing them as well. Watch the video above for more info, and the patch notes on the Official Forums for a walk-through: here

The TBU Space Engineers server is still on Survival, and has been updated.

Patch Notes:
Features
– projector block
– option to use blueprints menu (F10) and save blueprint (Ctrl+B) in survival mode
– possibility to display pivot point of the grid (Terminal -> Info -> Show grid pivot)
– turrets are not shooting armor on friendly ships; this applies to other blocks with no ownership as well
Fixes
– fixed MWM builder resetting pivot rotation and position of models
– fixed custom gatling gun shooting itself
– fixed game crash when changing ownership as block is destroyed
– fixed thruster damage not working on cargo container
– fixed wrong collision model of antenna
– fixed crash when placing sniper turret (mod)

EDIT 11/28/2014:
Update 01.058.015
– fixed projected blueprints with merge block don’t stay connected when being projected
– fixed door model bug when finished from projection
– fixed projected blueprints don’t persist when disconnected from grid
– fixed projection doesn’t persist when merging/unmerging from another ship/station
– fixed crash in toolbar and other minor crash

 

Happy Thanksgiving!

turkeyday

Space Engineers [1.057] – Bugfixing #4

Week 4, and we have some good things on this update, including detachable rotors.

Patch Motes:

Features
– weapon sound modding
– added rotor top part with possibility to attach/detach
– improved simulation speed in various scenarios
– improved sensor performance
– improved performance of lights
– improved floating objects performance
– improved performance for meteorite storms

Fixes
– fixed crash during remote control
– fixed marker visible in another world
– fixed camera issue no longer displaying the custom name of camera
– fixed crash when finishing assembler in survival
– fixed small ship beacon is too shiny
– fixed lights which are disconnected from grid are still shining
– fixed crash in camera control
– fixed crash when splitting grid
– fixed visibility of beacon (minor fix)
– fixed stator/rotor attraction
– fixed pressing ‘Y’ when in cargo ships cockpit disables movement control
– fixed remote control is disabled after connectors are disconnected
– fixed mirroring of arc furnace
– fixed message is incorrect when siting in cockpit on station
– fixed missile launcher aims incorrectly
– fixed missile launcher not shooting at each crank & missile turret shoots only from center
– fixed re-loadable rocket launcher: no “Reloading” message
– fixed a possibility to drill a ship preview during copy/paste

Important note:
Due to some recent updates, Space Engineers may ask you again to allow it in Windows firewall. In case it does not pop-up automatically and you experience connection issues, please add the firewall exception manually.

EDIT 11/21/2014:
Update 01.057.005
– fixed crash on weapon lasers
– fixed empty Servers-list and players connecting issue
– fixed crash with assemblers
– fixed crashes in mwm builder
– fixed crash with remote control deleted
– fixed ‘x’ does not cancel search box
– fixed chat scrolling bug

Forum Comments

Space Engineers [1.056] – Bugfixing #3

Welcome to week #3 of Space Engineers Bugfixes.

One notable change is that piston height has gone from 2 blocks to 3. This is should help with stability. They have also reduced the range of missiles down to 800m.

Patch Notes:

Features
– changed the piston’s height from 2-blocks to 3-blocks. Pistons should be more stable now (your current creations will not be affected by this change)

Fixes
– default missile range has changed from 1000m to 800m
– fixed piston performance issues
– improved ship collision performance
– fixed rotor performance issues
– fixed player not being able to remotely control ship when locked via LG
– fixed stacked piston group toolbar issues
– fixed spotlight’s light bit ahead of themselves and shine in only one direction
– fixed player not being able to exit remote control when second player enters the cockpit
– fixed placing block with tool in hand
– fixed wrong offset for flight seat camera
– fixed cannot control the ship after using and disabling thruster override
– fixed pistons shape is causing small ship rotation
– fixed unable to place sloped light armor blocks (texture crash)
– fixed ProjectileTrailColor tag preventing weapon mods from loading
– fixed crash when spawning in modded re-spawn ship
– fixed large bomb effect when detonating small and large warheads together
– fixed beacon HUD being visible without power
– fixed issues with pasting blueprints into the world
– fixed crash when exiting from game to menu
– fixed minor model viewer issues
– fixed broadcasting always switching ON after loading a world
– fixed jetpack flames getting into view in 3rd person
– fixed missile launcher not shooting at each crank & missile turret shoots only from center
– new programmers added to credits screen

EDIT 11/14/2014:
Update 01.056.013
– fixed huge slowdowns and DS/MP issues
– fixed crash when turrets on small ship were in the game
– fixed crash when merging two ships together
– fixed G-menu search terms not updating

Forum Comments

Space Engineers [1.055] – Bugfixing #2

We are in week # 2 of the bug fixes. A lot of fixes, including better rotor stability. The server has been updated and is still on the Creative map.

Patch Notes:
Fixes
– reduced rotor and piston network traffic (in multiplayer)
– improved rotor stability
– fixed issues with interior lights
– fixed dedicated server assembler issues
– fixed character animations (hands in crouch position)
– fixed sound modding issues
– fixed ship grinder/welder inventory size
– fixed can’t save the game issues (toolbar crash)
– fixed lag when missile was impacting the asteroids
– fixed glass issues in mwmbuilder
– fixed rotor displacement issues
– fixed crash when renaming blueprints
– fixed rifle animation bug (rifle floating in the air)
– fixed rotor top part renders incorrectly
– fixed issues with some mods cannot be loaded from workshop
– fixed configuration file perma-death cannot be set to false
– fixed assemblers in co-operative mode seem to copy queue items from assemblers in disassembly mode
– fixed DeviateShotAngle does nothing in weapons.sbc
– fixed crash caused by turrets firing
– fixed crash with the same key was already added
– fixed Mod Scripting – ConfigDedicated.Administrators is not populated from config file
– fixed explosion when piston was mounted on rotor on small ship
– fixed desync on DS
– fixed crash when gatling turret destroys rocket
– fixed cannot change assembler ownership on cargo ships
– fixed character death in cockpit without cockpit been damaged
Update 01.055.008
– fixed crash when some of the textures were corrupted
– fixed crash when adding custom ammo
– fixed crash when character died twice
– fixed wrong tag in ammo definition
– fixed client does not see jetpack of other players
– fixed exception when loading workshop world

 

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