Happy Halloween

Happy Halloween

Remember to prepared for any contingency.

Space Engineers [1.054] – Bugfixing #1

Fixes, fixes, and more fixes.

This is the first week of just fixes for Space Engineers. The dev’s are going to be focusing on stabilizing the game before adding more features to it.

Patch Notes

Features
There are no new features this week

Fixes
– fixed major lag/freeze after drilling any asteroid
– fixed groups disappearing when player left the server
– fixed gatling gun damage is too soft
– fixed assembler co-operate mod unchecking itself in multiplayer
– fixed sound levels resetting after loading the map
– fixed exploding piston after grinding it on small ship
– fixed crash when exporting a model from the game
– fixed crash when pasting grid with mods that you don’t have
– fixed advanced rotor staying in control panel
– fixed various crashes when player was shooting
– fixed mass blocks acting weird on dedicated server
– fixed large reactor model being too small
– fixed music issues when loading a map
– fixed issues where player could not place a block
– fixed performance drop issue with many turrets
– fixed not being able to reload reloadable rocket launcher from the front
– fixed emissivity for spotlight block
– fixed issue with choosing reloadable rocket launcher in toolbar
– fixed bullets having no visible particle effect
– fixed placing light armor block under interior light on platform
– fixed missing particle effect when player is welding
– fixed remote control not working when ship flights over 250m away from the platform (DS)
– fixed unfinished assemblers unmarked in production menu
– fixed pressing “Y” shuts off all reactors regardless of ownership and sharing
– fixed re-spawn ships not being deleted after logout
– fixed connector keeps disconnecting
– fixed missing aiming dot for missile launchers on large grids
– fixed texture issue on small reactors
– fixed question about ownership in re-spawn screen
– fixed missing audio files message in logs
– fixed joining issues when character died
– fixed wrong size of the floating objects
– fixed warheads exploding but doing no damage
– fixed collision with attached parts in 3rd person view
– fixed broken piston while deleting the top part in some situations (creative mode)
– fixed master assembler pulling small amounts of material

EDIT 10/31/2014:
UPDATE 01.054.009
Fixes
– fixed lag on server side when server was shooting missiles into asteroid
– fixed glass issues in new mwmbuilder
– fixed rotor displacement possibilities

Known issues
we know about lights issues and we are working on a fix

Forum Comments

Space Engineers [1.053] – Advanced rotor block, bug fixes

Another week, and we have more fixes as well a new rotor type that uses conveyors. From here on out for a few weeks its supposed to me mainly bug fixes.

Patch Notes
Features
– advanced rotor block
– sound modding
Fixes
– fixed memory leaks in character, raycasts and asteroids
– fixed small ship piston dummies
– fixed render interpolation issues
– fixed crash to desktop when pasting blueprint
– fixed floating object size (components, ore)
– fixed issue with not functional landing gears
– fixed missing curved conveyor glass
– fixed crash when clicking on faction
– fixed issue when player can’t create an asteroid map
– fixed issue with explosions in older worlds caused by changed rotor offset
– fixed game crash when declaring war and proposing peace
– fixed spotlights not illuminating the area correctlyUpdate 01.053.015
– fixed issue with rotor/piston staying in control panel after being deleted
– fixed character crash
– fixed ownership issue
– fixed crash with control panel groups
– fixed crashes related to weapons and shooting/welding/grinding

Forum Comments

Space Engineers [1.052] – Assembler coop, explosions, fixes, etc

Another week, another set of updates. It seems that SE will be gearing more effort into bug fixes and less into new features for a while. There is also talk of a feature freeze soon till all the existing bugs are smashed. This is good news for server stability. As you will notice from this week’s patch notes there are alot more bug fixes. Well, here they are.

Patch Notes:

Features
– assembler cooperation
– volumetric explosions
– welder setting: help others
– antenna broadcasting on/off (including character – “O” key)
– default world size is now 20 km (size can still be changed to “unlimited” in world settings)
– arc furnace can now refine more metals

Fixes
– fixed missile explosions right after missile was launched
– fixed issue with objects not removed when leaving the world
– fixed respawning of character crossing the world limits
– fixed broken animations for custom skins
– fixed cases when components were duplicated by collectors
– fixed issue with more screens popping up at once
– fixed auto-save not saving the world regularly
– fixed view change while pasting modded blueprint
– fixed game is running before loading screen is closed
– fixed crash caused by camera view and exiting Remote control
– fixed custom respawn ship mods not working
– fixed world corrupted, refinery entity ID replaced
– fixed sensor triggering action on owned block
– fixed DS crashed on loading – steamSDK
– fixed client on DS is not able to join the faction
– fixed spawned as spectator when loading world

EDIT 10/17/14:
Update 01.052.023
– fixed small landing gear collision model
– fixed issue: loading world with many asteroids
– fixed crash with meteors in world
– fixed crash caused by turret
– fixed crash in multiplayer when joining/spawning
– fixed crash in factions
– fixed crash in character mods
– fixed crash caused by floating objects
– fixed crash when loading invalid audio file
– fixed crash in assemblers

Forum Coments

A Move: twitch to hitbox

TBU Hitbox

For a while now me and Metroidfighter have been testing out hitbox to see if we ant to move our live streaming to it. After the recent issues we have had with twitch, and the improvement on latency with hitbox we have decided to make the move.

Our streaming links to the right have now been updated to our new channels. We also have a team setup with hitbox. If you are a TBU member and stream, just sent me a message on the forums and we can add you to the TBU team.

The TBU Streaming team is for all members, not just Owners or Admins. This goes for anything we put in the TBU Video Spotlight (Youtube and related type of video).

If you want more info on why I am dropping the use of Twitch, I will post in the forums.

Our TBU Team can be found here: http://www.hitbox.tv/team/thebuildersunion

Forum Comments

Space Engineers [1.051] – Adding Asteroids and RC Turrets

Thursday (Well close enough), and that means SE Patch day.

Today we get the ability to add asteroids in creative, and RC turret control. Damaged blocks will now drop scrap metal as well, this can be refined into iron.

Patch Notes:

Features
– adding new asteroids in creative mode (SHIFT+F10)
– scrap metal item (can be processed in refinery into iron)
– remote turret control

Fixes
– fixed hand animation during the block placement
– fixed issue with transparent asteroid
– fixed ore detector info persisting between sessions
– fixed wrongly scaled model of large reactor
– fixed G-screen automatically closing when another player died
– fixed ModAPI IMyInventory.TransferItemTo freezing the game
– fixed ModAPI CustomNameChanged crash
– fixed ModAPI ConfigDedicated.Load exception

EDIT 10/10/14:
Update 01.051.011
– fixed turret is used by somebody else when any client changes antenna range
– fixed turret is still used even when out of range
– fixed crash in turrets
– fixed warhead crash when loading game
– added message when turret runs out of ammo
– ModAPI added ColorMask getter for blocks

Forum Comments

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