Welcome to week #3 of Space Engineers Bugfixes.

One notable change is that piston height has gone from 2 blocks to 3. This is should help with stability. They have also reduced the range of missiles down to 800m.

Patch Notes:

Features
– changed the piston’s height from 2-blocks to 3-blocks. Pistons should be more stable now (your current creations will not be affected by this change)

Fixes
– default missile range has changed from 1000m to 800m
– fixed piston performance issues
– improved ship collision performance
– fixed rotor performance issues
– fixed player not being able to remotely control ship when locked via LG
– fixed stacked piston group toolbar issues
– fixed spotlight’s light bit ahead of themselves and shine in only one direction
– fixed player not being able to exit remote control when second player enters the cockpit
– fixed placing block with tool in hand
– fixed wrong offset for flight seat camera
– fixed cannot control the ship after using and disabling thruster override
– fixed pistons shape is causing small ship rotation
– fixed unable to place sloped light armor blocks (texture crash)
– fixed ProjectileTrailColor tag preventing weapon mods from loading
– fixed crash when spawning in modded re-spawn ship
– fixed large bomb effect when detonating small and large warheads together
– fixed beacon HUD being visible without power
– fixed issues with pasting blueprints into the world
– fixed crash when exiting from game to menu
– fixed minor model viewer issues
– fixed broadcasting always switching ON after loading a world
– fixed jetpack flames getting into view in 3rd person
– fixed missile launcher not shooting at each crank & missile turret shoots only from center
– new programmers added to credits screen

EDIT 11/14/2014:
Update 01.056.013
– fixed huge slowdowns and DS/MP issues
– fixed crash when turrets on small ship were in the game
– fixed crash when merging two ships together
– fixed G-menu search terms not updating

Forum Comments