We are in week # 2 of the bug fixes. A lot of fixes, including better rotor stability. The server has been updated and is still on the Creative map.

Patch Notes:
Fixes
– reduced rotor and piston network traffic (in multiplayer)
– improved rotor stability
– fixed issues with interior lights
– fixed dedicated server assembler issues
– fixed character animations (hands in crouch position)
– fixed sound modding issues
– fixed ship grinder/welder inventory size
– fixed can’t save the game issues (toolbar crash)
– fixed lag when missile was impacting the asteroids
– fixed glass issues in mwmbuilder
– fixed rotor displacement issues
– fixed crash when renaming blueprints
– fixed rifle animation bug (rifle floating in the air)
– fixed rotor top part renders incorrectly
– fixed issues with some mods cannot be loaded from workshop
– fixed configuration file perma-death cannot be set to false
– fixed assemblers in co-operative mode seem to copy queue items from assemblers in disassembly mode
– fixed DeviateShotAngle does nothing in weapons.sbc
– fixed crash caused by turrets firing
– fixed crash with the same key was already added
– fixed Mod Scripting – ConfigDedicated.Administrators is not populated from config file
– fixed explosion when piston was mounted on rotor on small ship
– fixed desync on DS
– fixed crash when gatling turret destroys rocket
– fixed cannot change assembler ownership on cargo ships
– fixed character death in cockpit without cockpit been damaged
Update 01.055.008
– fixed crash when some of the textures were corrupted
– fixed crash when adding custom ammo
– fixed crash when character died twice
– fixed wrong tag in ammo definition
– fixed client does not see jetpack of other players
– fixed exception when loading workshop world