
Space Engineers [1.064] – Sensor Ownership, View Range
Another week, and yes another update. This one introduces Sensor ownership settings, view distance settings, and ship speed (through mods)
Not sure why they made ship speed though mods and not through a server setting.
Patch Notes:
Features
– sensor ownership recognition (distinguishes friends from enemies)
– new world setting: view distance (this will help players to improve the game’s performance)
– added splash screen which indicates that the game is starting
– moddable max speed for ships
Modding guide for ship speed: http://steamcommunity.com/sharedfiles/filedetails/?id=371554858
Fixes
– fixed issues with asteroid mining creating tiny pieces of asteroids near surface
– fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds
– fixed drilling memory leaks
– fixed blueprints menu issues
– fixed issue with clients not able to see the changes in the script
– fixed particle effect for meteors
– fixed advanced world settings menu layout for supported resolutions
– fixed handler executes even after the script has already ended
– fixed ore detector detecting ores better
– fixed asteroids getting smaller in distance
Programmable block changes
– added Projector to guide
– removed actions from ingame scripting
– removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
– transferTo and TransferFrom respects conveyor system
– programmable block can access only shared blocks
– when ownership is changed, program needs to be recompiled
– programmable block needs power
– updated emissivity for programmable block
– added icon for run action
– removed system.Timer
– fixed issue with get block with name
– fixed crash with structs
– fixed crash with static methods and variables
– fixed critical component set wrongly for programmable block
EDIT 01/09/2014
Update 01.064.010
– fixed issue with shaking landing gear on DS
– fixed crash when character is sprinting
– fixed issue with timer block control panel not working

Space Engineers [1.063] – Programmable block
A bit behind on posts with the holidays and having to work through them.
The server has been kept up to date with some down time due to some issues with infinite worlds. The server is not current and is set to Survival.
Keep in mind that Space Engineers is in early stages of infinite worlds, so there are bound to be bugs and issues. That was lat update, this update adds programming to the game, see here for a guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557
Patch Notes:
EDIT 01/02/2015:
Update 01.063.007
– fixed crash in asteroid field generator (duplicate entity ID)
– fixed issues with in-game scripting
EDIT 01/03/2015:
Update 01.063.008

Kerbal Space Program: [0.90] – Beta than Ever
Kerbal is now Beta, and this is a sizable update.
Some major changes include: (Quoted from KSP’s Blog)
- A Retooled Craft Editor: Build crafts better than ever before with advanced part sorting and construction gizmos that allow players to place, offset and rotate the different parts on your craft.
- Expanded Contracts: Brian “Arsonide” Provan, creator of the highly rated mod, “Fine Print,” has implemented and expanded his mod into the game, granting greater variety, depth and difficulty to the previously implemented contract system.
- Biomes Everywhere: KSP-TV host, Alyson “Tanuki Chau” Young created new biomes for the game, bringing them to over 100 areas from which Kerbals can collect, store and send science data. The new biomes have been placed all across the universe, giving players bigger incentive to explore every inch of the game.
- New Mk3 SpacePlane parts: Prolific modding community member, Christopher “Porkjet” Thuersam has overhauled and added to the popular collection of Mk3 parts that allow crafts to carry larger payloads.
In a surprise move the ESA (European Space Agency) has allowed Squad to use their logo and imagery. So now players can run their own Rosetta like Missions.
With .90 KSP is getting ever nearer to hitting 1.0, so here’s hopping that we will start to see some of the multiplayer aspects in the near future.
For a full list of 0.90 patch notes, check out the KSP Wiki: http://wiki.kerbalspaceprogram.com/wiki/0.90

New TBU Server: 7 Days To Die
This is more of a announcement/update post. TBU now hosts a 7 Days To Die server.
Baring issues, the server remains open and without a password. So please follow the rules regarding no “bambi killing” (Dont kill noobs)
We have been running the server on our VPS for the past couple of week and overall the game seems really stable and pretty fun.
As of last night we are now on the Xmas Alpha 10.3 update. For a list of patch notes on this update, go here.
To connect to the server, just use the address ded.tbuservers.net

Space Engineers [1.060] – Sound block, New skybox, Bugfixing
With this update it looks like Space Engineers is taking one of the first steps to a expanded universe. The have changed the skybox and I suspect the now fixed asteroid bug was related to this future feature.
As I mentioned in the forums we have changed the map over to Creative. With the recent updates things have been getting a bit unstable between updates and hotfixes. The last issue we had to deal with was the ownership bug. I also expect the game to become even more unstable now that they have started implementing the expanded universe.
So, because of all this, the server will most likely stay of Creative for now. This will allow players to test new updates and build without having to loose hours of work (Blueprints F10).
Patch Notes:
Features
– sound block
– new skybox
Fixes
– fixed projector loses orientation after power loss
– fixed issue with cooperating assemblers resetting build progress on master assembler
– fixed issue with antennas that were set OFF were working after loading
– fixed timers, cockpits and other blocks which could not be welded in projection
– fixed crash caused by same object being added twice
– fixed crash when saving in remote control or camera and reloading the game
EDIT:
Update 01.060.018
– fixed issues with missing asteroids when staring new game
Update 01.060.019
– fixed issues with invisible asteroids for clients
EDIT 12/12/2014:
Update 01.060.022
– fixed crash when opening cargo inventory
– fixed crash when downloading mods
– fixed crash with sound block