Another week, and yes another update. This one introduces Sensor ownership settings, view distance settings, and ship speed (through mods)

Not sure why they made ship speed though mods and not through a server setting.

Patch Notes:

Features
– sensor ownership recognition (distinguishes friends from enemies)
– new world setting: view distance (this will help players to improve the game’s performance)
– added splash screen which indicates that the game is starting
– moddable max speed for ships

Modding guide for ship speed: http://steamcommunity.com/sharedfiles/filedetails/?id=371554858

Fixes
– fixed issues with asteroid mining creating tiny pieces of asteroids near surface
– fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds
– fixed drilling memory leaks
– fixed blueprints menu issues
– fixed issue with clients not able to see the changes in the script
– fixed particle effect for meteors
– fixed advanced world settings menu layout for supported resolutions
– fixed handler executes even after the script has already ended
– fixed ore detector detecting ores better
– fixed asteroids getting smaller in distance

Programmable block changes
– added Projector to guide
– removed actions from ingame scripting
– removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
– transferTo and TransferFrom respects conveyor system
– programmable block can access only shared blocks
– when ownership is changed, program needs to be recompiled
– programmable block needs power
– updated emissivity for programmable block
– added icon for run action
– removed system.Timer
– fixed issue with get block with name
– fixed crash with structs
– fixed crash with static methods and variables
– fixed critical component set wrongly for programmable block

EDIT 01/09/2014
Update 01.064.010
– fixed issue with shaking landing gear on DS
– fixed crash when character is sprinting
– fixed issue with timer block control panel not working

Forum Comments