Space Engineers Update [1.047] – Remote ship control, Timers

Its Thursday again and that means Space Engineers patch day.

This update brings remote control ships, among a few other new items and bug fixes.

As a side note and unrelated to this patch, they have started work on the larger world generation, larger asteroids, and procedural stuff. So lets hope we start to see some of this soon.

Patch Notes:
Features
– Remote ship control – control ships without being inside the ship’s cockpit (drones)
– Timer block – triggers a queued action after a set period of time
– Gravity/Sensor field view
– Sensor block now detects stations
– Ore detector info can be relayed through antennas
– New interior wall texture
Fixes
– fixed cost of small ship piston head (it cost the same as a large ship piston head)
– fixed issue when placing a landing gear or station block was placed as fully built
– fixed dedicated servers downloading blank/empty .sbms
– fixed unmerging/merging breaks control groups
– fixed several MODs which were crashing dedicated server
– fixed connectors being destroyed because they were too close while connected
– fixed piston disappearing after grinding down the top part
– fixed sensor detecting players while being set to detect floating objects
Known issues
– Sensor block is detecting small ships, but the action is not triggered

EDIT 9/12/2014:
Update 01.047.016
– fixed crash while pressing F6 in remote control
– fixed issue with direct access to inventory panel while in remote control
– fixed issue with T button was active while chatting in camera view
– fixed exiting camera view kicks player out of cockpit
– fixed control problem with RC block on same ship
– fixed issue where you could take control through toolbar, even though the button was disabled
– fixed issue always in 3rd person view after starting a new game
– fixed crash related to custom voxel material
– fixed remote control camera glitch
– fixed timer block delay reseting on log in
– fixed rotation while copy+paste a ship
– fixed issue with refineries still working when power is cut off

FREEMAN’S MIND: EPISODE 58

Few episode and a week behind on posting news of new episode releases of Freeman’s Mind.

Episode 58 has finally released after a long gap from episode 57.  According to the author the next episode is supposed to be longer than this one and he is still planning on finishing the series by the end of the year.

You will also note that this episode is filmed in a new engine.

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Microsoft to buy Minecraft (Mojang)

box_minecraft

Verified this from a couple of news sites since this, at first, seemed like a far fetched news item.

Microsoft and Mojang are in final talks for for a deal that could value Mojang for more than $2 billion. The deal has been in the works for the past few months when Notch reached out to Microsoft about the sell.

This is a big turn around for Notch, who has advocated against large companies including Microsoft. In the past he has made negative comments about MS’s release of Windows 8, and the buyout of the Oculus Rift by Facebook.

According to Bloomberg the buyout could happen later this week, so we will have to wait and see if it falls through or not.

What will this mean for Minecraft? No telling with buyouts like this. It has been said that Notch will stay with the company during the process, but may leave shortly after. The current development team may not go anywhere. All of this we will have to wait and see when the companies make a statement later on. As of right now the talks are not open to the public.

Couple of sources:

New York Times
Bloomberg
Ars Technica

 

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Space Engineers Update [1.046] – Sensors, flashlights, and fixes

Its Thursday, and that means Space Engineers patchy goodness. This patch brings sensor block, this should make for some interesting builds. It also adds a few other things, and is supposed to fix some of the rubber banding issue in multilayer.

The server is currently on the Creative Map, so have fun!

Patch Notes:

Features
– sensor block
– flashing lights
– warhead terminal controls

Fixes
– added multiplayer lag/slowdown compensation (helps with rubber banding)
– added possibility for name change during dedicated server setup
– fixed issue when character moved objects locally by pushing (server ignored it)
– fixed connector still yellow when turned OFF
– fixed turret rectangle visibility
– fixed unlocked connectors allowing item transfer
– fixed rocket launcher not remembering option to use conveyor system
– fixed crash when locking connectors
– fixed completed solar panels do not have sun reflection
– fixed gravity generator model bug
– fixed landing gear attached to pistons could not be unlocked

*Known Issues*
– changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
– you can’t assign the same sensor action for both entering and exiting the sensor’s field

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EDIT 09/05/2014:
Update 01.046.014
– fixed spotlight cone visible during flashing
– fixed flashing control tooltip text
– fixed faction screen crash
– added different icons for action toggle/on/off
– fixed character crash
– fixed sensor toolbar sync
– fixed sensor station detection
– fixed terminal crash

Sims 4 Release Sep 2nd – To buy or not to buy

The Sims 4 – Release Date September 2nd

Myself, along with many others, have been looking forward to the release of Sims 4. At least until some of the information that started circulating around about features that will not be making it into the game. So will I be buying the game this weekend? We shall see. If I do end up getting the game I will be trying my hand at a video review of the game and will post it to my YouTube. At the least, if I get it I will post a more detailed review on this site.

As many know there are a lot of features that will not be making its way into the game, and may not even make it through DLC’s as well.

First off, some of the good things that are supposed to be in the new game.

Sims 4 has changed the Sim Building method, you no longer use sliders for changing aspects of your Sim. Now you just grab a part with your cursor and pull. In many ways this is a more interesting way of building your sim, but I have found that in some cases having a slider as well would have been nice. Oh, and dont worry, there are still presets as well that you can choose from

Building your home is supposed to be easier, with the ability to add and move whole rooms. The system is supposed to be more intelligent when it comes to how you can expand your rooms and your home.

The third on my list is that sims are supposed to have more detailed emotions when dealing with their environment and the sims around them. they are supposed to have more moods and feelings. These moods and feelings are supposed to shape the sim and their behavior more than it has in previous games.

And of course the last on my list (At least until I buy it and try it) is graphics. The Sims 4 will have a higher level of detail gfx wise. Don’t really have to go into too much detail on this, just take a look at the screenshots or video to see this.

Now the bad, and there does seem to be a lot I am afraid. Many features that have been in the game from the beginning will be missing from the game. The top of my list is Pools. That’s right, no pools or swimming. Well, lets just move on to list form, a lot easier to follow that way.

  • No normal careers (Law enforcement, medical, business, etc)
  • No open world (Tradeoff I suppose for the higher detail)
  • No Pools
  • No Terrain Tools
  • No Family Trees (Funny they did this since it was such a big part of Sims 3)
  • No toddlers (babies are objects that will skip to kid stage at a certain point)
  • All buildings on the lot have the same foundation
  • No basements (Not fond of this one, no more secret lairs from my crazy sims)
  • Smaller lots 50×50 down from 64×64 (no idea why)
  • Floors are limited to 3 levels
  • Teens are the same height as adults and elders (seems like lazy work here)
  • No aliens or ghosts
  • Pretty much no death of any kind as far as I can tell (kiddy gloves, got to love them)
  • No NPC’s for hire bartender, nanny, gardener, repairman, fire fighters, etc
  • No cleaning skill, and I am assuming no repair skill since hiring a repairman is now out
  • No environmental needs, fears, dreams, or comfort
  • No restaurants, bookstores, or clothing shopping
  • No garage doors (Cars might just be for decor)
  • No Bikes, hot tubs, pool tables, dishwashers, or trash compactors.

This is not even the full list of features or items that will not be in the Sims 4. This is just a list of many points I found more troublesome.

For a more detailed and up to date list, visit: http://ts4truth.tumblr.com/

I do not usually bash a game before launch, but if this list is half right I fear The Sims 4 could go the way of the last release of Sim City

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Space Engineers Update [1.045] – Camera block, Workshop tags

Camera blocks, tags for Workshop items, and some optimizations. All should be updated and Live on the TBU SE server. As well as the update for Metroidfighter’s Solar Panel Balance mod

Patch Notes:

Features
– Camera block
– Workshop tags for mods
– better production building Modding
– ‘Arc Furnace’ (refinery)
– Easy start 2 redesign
– Cargo ship redesigns
– Add enemy identity

Fixes
– improved rendering performance of solar panels
– improved rendering performance of refinery and assembler
– fixed hacked block getting shot by own turrets
– fixed connector’s issue not being able to collect all items
– fixed ship info screen labels
– fixed issue that player cannot remove blocks from cockpit hot-bars 2, 3 and 4

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