Its Thursday again and that means Space Engineers patch day.

This update brings remote control ships, among a few other new items and bug fixes.

As a side note and unrelated to this patch, they have started work on the larger world generation, larger asteroids, and procedural stuff. So lets hope we start to see some of this soon.

Patch Notes:
Features
– Remote ship control – control ships without being inside the ship’s cockpit (drones)
– Timer block – triggers a queued action after a set period of time
– Gravity/Sensor field view
– Sensor block now detects stations
– Ore detector info can be relayed through antennas
– New interior wall texture
Fixes
– fixed cost of small ship piston head (it cost the same as a large ship piston head)
– fixed issue when placing a landing gear or station block was placed as fully built
– fixed dedicated servers downloading blank/empty .sbms
– fixed unmerging/merging breaks control groups
– fixed several MODs which were crashing dedicated server
– fixed connectors being destroyed because they were too close while connected
– fixed piston disappearing after grinding down the top part
– fixed sensor detecting players while being set to detect floating objects
Known issues
– Sensor block is detecting small ships, but the action is not triggered

EDIT 9/12/2014:
Update 01.047.016
– fixed crash while pressing F6 in remote control
– fixed issue with direct access to inventory panel while in remote control
– fixed issue with T button was active while chatting in camera view
– fixed exiting camera view kicks player out of cockpit
– fixed control problem with RC block on same ship
– fixed issue where you could take control through toolbar, even though the button was disabled
– fixed issue always in 3rd person view after starting a new game
– fixed crash related to custom voxel material
– fixed remote control camera glitch
– fixed timer block delay reseting on log in
– fixed rotation while copy+paste a ship
– fixed issue with refineries still working when power is cut off