TBU News and Updates

News and Updates related to TBU and TBU Servers

A Move: twitch to hitbox

TBU Hitbox

For a while now me and Metroidfighter have been testing out hitbox to see if we ant to move our live streaming to it. After the recent issues we have had with twitch, and the improvement on latency with hitbox we have decided to make the move.

Our streaming links to the right have now been updated to our new channels. We also have a team setup with hitbox. If you are a TBU member and stream, just sent me a message on the forums and we can add you to the TBU team.

The TBU Streaming team is for all members, not just Owners or Admins. This goes for anything we put in the TBU Video Spotlight (Youtube and related type of video).

If you want more info on why I am dropping the use of Twitch, I will post in the forums.

Our TBU Team can be found here: http://www.hitbox.tv/team/thebuildersunion

Forum Comments

Space Engineers [1.051] – Adding Asteroids and RC Turrets

Thursday (Well close enough), and that means SE Patch day.

Today we get the ability to add asteroids in creative, and RC turret control. Damaged blocks will now drop scrap metal as well, this can be refined into iron.

Patch Notes:

Features
– adding new asteroids in creative mode (SHIFT+F10)
– scrap metal item (can be processed in refinery into iron)
– remote turret control

Fixes
– fixed hand animation during the block placement
– fixed issue with transparent asteroid
– fixed ore detector info persisting between sessions
– fixed wrongly scaled model of large reactor
– fixed G-screen automatically closing when another player died
– fixed ModAPI IMyInventory.TransferItemTo freezing the game
– fixed ModAPI CustomNameChanged crash
– fixed ModAPI ConfigDedicated.Load exception

EDIT 10/10/14:
Update 01.051.011
– fixed turret is used by somebody else when any client changes antenna range
– fixed turret is still used even when out of range
– fixed crash in turrets
– fixed warhead crash when loading game
– added message when turret runs out of ammo
– ModAPI added ColorMask getter for blocks

Forum Comments

Space Engineers [1.050] – Blueprints and Fixes

Another Thursday another update for Space Engineers. This week brings just one new feature and of course bug fixes.

Patch Notes:

Features
– Blueprints (F10, Ctrl+B)

Fixes
– fixed reduced distance for placing objects in survival mode
– fixed issue when a dead player could still remotely control ships
– fixed ore detector showing ore when owned by someone else
– fixed mod api enums not allowed
– fixed crash when changing ownership
– fixed mod api – 147 script error due to ‘the process cannot access the file because it is being used by another process’
– fixed cockpit lockout after RCing a ship
– fixed hand tools not working after RCing a ship
– fixed colour palette resetting

EDIT 10/03/2014:
Update 01.050.010
– fixed slender man
– fixed crash in modded character caused by different number of bones
– fixed crash caused by meteors hitting asteroid
– fixed crash when using unsupported characters in blueprint name

Forum Comments

Space Engineers [1.049] – G-Menu Update and Antenna Range Visuals

Another week, another SE update. Other than some of the usual bug fixes, the G -Menu got some love on this update. Everything should now be easier to find, not to mention there is now a find box. Antenna range also has a visual reference that can be toggled now, and sensors can now detect asteroids.

Patch Notes:

Features:
– recreated G-screen layout – it provides easier and faster access to what you need
– moddable categories for G-screen blocks and tools (can be edited in the new BlockCategories.sbc file)
– search textbox in the G-screen to make it easier to find that one block
– added antenna range visualization (under info tab)
– added object creation for player-made scenarios (creative mode only, Shift + F10)
– sensor is now able to detect voxels (asteroids)

Fixes:
– fixed crash in missile launcher shooting
– fixed issue with multiple ships in one spawn group shooting at each other
– fixed crash in modding API caused by ConfigDedicated.Administrators
– fixed sync issues with damage application to blocks
– fixed shifted jetpack animation on characters in multiplayer
– fixed missing welding/grinding/drilling sounds
– fixed player spawning twice in the world after remotely controlling a ship
– fixed custom palette resetting after spawn
– fixed issue when asteroids are not properly update when a lot of explosives go off near them
– fixed ModAPI is no longer working for some namespaces
– fixed cockpit inertia displayed wrong in 1st person
– fixed timers execute one tab only
– fixed collector not collecting 0 speed items
– fixed G-Menu search-box reaction on shortcuts
– fixed ModAPI ConfigDedicated.Administrators causes exception
– fixed crash while starting remote control by sensor


EDIT 09/26/2014:
Update 01.049.009
– fixed crash when joining multi player
– fixed crash in input
– fixed major audio crash
– fixed issues with remote control on Dedicated server

Forum Comments

Space Engineers [1.046] – Mod API, Missles for small ships, and Fixes

Running a day late on this update. Has been a busy week. Anyway, to the update.

With this update Modding API has been implemented into Space Engineers. This will open up new possibilities to modders and allowing them more control through C# scripts.

A new fighter cockpit made by “Darth Biomech” has been added to the game, as well as re-loadable missile launchers for small ships.

ModAPI Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=315625486

Patch Notes:

Features
– Modding API (WIP – more features will be added in the future)
– Reloadable missile launcher for small ships
– Respawn ship cool down time
– Ship dampeners configurable in terminal
– Moddable door open distance
– Search in inventory by item name
– Fighter cockpit mod – special thanks to modder “Darth Biomech”!

Fixes
– Fixed infinite refinery production issue
– Fixed armor models
– fixed scrolling while copy-pasting was not in F1 help screen
– fixed buttons for New Platform and ships visible when setting actions in sensor
– fixed cannot stack items in production queue
– fixed issue when player was able to remote control anything even outside of the antenna’s range
– fixed incorrect texture of small rotors
– fixed sensor/timer block triggering actions on grids joined by connectors even after disconnection
– fixed loosing ability to remote control ships after previous interaction with remote control block
– fixed assembler inventory output filling up input inventory
– fixed issue when merge blocks on pistons were not disconnected
– fixed ore mining ratio
– fixed issue when refineries were still working even when the power was cut off
– fixed sensor lags on Dedicated Server and normal Multi-player
– fixed crash while being kicked out of faction
– fixed freeze without creating the log after a map was loaded
– fixed changing field and loading the game activates the sensor
– fixed the amount of required blocks for creating sensor blocks
– fixed issue with faction members’ names when they are remote controlling a ship

EDIT 09/19/2014:
Update 01.048.020
– Fixed character spawning twice in the same world
– Fixed crash in script mission
– Fixed crash related to fighter cockpit
– Fixed spelling mistake “inertial dampeners”
– Fixed crash when assembler blueprints were missing
– Fixed crash when copy pasting grid with mod that was previously removed from the world
– Reduced network lag in certain cases (when rotors are in world)

EDIT 09/22/2014:
Update 01.048.021
– Fixed scripting exploit

Script exploit was hot-fixed, some scripts may stop working because we’ve been forced to disable one particular feature.
This will be fixed asap and scripts should be working again soon.

Forum Comments

Space Engineers Update [1.047] – Remote ship control, Timers

Its Thursday again and that means Space Engineers patch day.

This update brings remote control ships, among a few other new items and bug fixes.

As a side note and unrelated to this patch, they have started work on the larger world generation, larger asteroids, and procedural stuff. So lets hope we start to see some of this soon.

Patch Notes:
Features
– Remote ship control – control ships without being inside the ship’s cockpit (drones)
– Timer block – triggers a queued action after a set period of time
– Gravity/Sensor field view
– Sensor block now detects stations
– Ore detector info can be relayed through antennas
– New interior wall texture
Fixes
– fixed cost of small ship piston head (it cost the same as a large ship piston head)
– fixed issue when placing a landing gear or station block was placed as fully built
– fixed dedicated servers downloading blank/empty .sbms
– fixed unmerging/merging breaks control groups
– fixed several MODs which were crashing dedicated server
– fixed connectors being destroyed because they were too close while connected
– fixed piston disappearing after grinding down the top part
– fixed sensor detecting players while being set to detect floating objects
Known issues
– Sensor block is detecting small ships, but the action is not triggered

EDIT 9/12/2014:
Update 01.047.016
– fixed crash while pressing F6 in remote control
– fixed issue with direct access to inventory panel while in remote control
– fixed issue with T button was active while chatting in camera view
– fixed exiting camera view kicks player out of cockpit
– fixed control problem with RC block on same ship
– fixed issue where you could take control through toolbar, even though the button was disabled
– fixed issue always in 3rd person view after starting a new game
– fixed crash related to custom voxel material
– fixed remote control camera glitch
– fixed timer block delay reseting on log in
– fixed rotation while copy+paste a ship
– fixed issue with refineries still working when power is cut off

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