TBU News and Updates
News and Updates related to TBU and TBU Servers
Space Engineers [1.057] – Bugfixing #4
Week 4, and we have some good things on this update, including detachable rotors.
Patch Motes:
Features
– weapon sound modding
– added rotor top part with possibility to attach/detach
– improved simulation speed in various scenarios
– improved sensor performance
– improved performance of lights
– improved floating objects performance
– improved performance for meteorite storms
Fixes
– fixed crash during remote control
– fixed marker visible in another world
– fixed camera issue no longer displaying the custom name of camera
– fixed crash when finishing assembler in survival
– fixed small ship beacon is too shiny
– fixed lights which are disconnected from grid are still shining
– fixed crash in camera control
– fixed crash when splitting grid
– fixed visibility of beacon (minor fix)
– fixed stator/rotor attraction
– fixed pressing ‘Y’ when in cargo ships cockpit disables movement control
– fixed remote control is disabled after connectors are disconnected
– fixed mirroring of arc furnace
– fixed message is incorrect when siting in cockpit on station
– fixed missile launcher aims incorrectly
– fixed missile launcher not shooting at each crank & missile turret shoots only from center
– fixed re-loadable rocket launcher: no “Reloading” message
– fixed a possibility to drill a ship preview during copy/paste
Important note:
Due to some recent updates, Space Engineers may ask you again to allow it in Windows firewall. In case it does not pop-up automatically and you experience connection issues, please add the firewall exception manually.
EDIT 11/21/2014:
Update 01.057.005
– fixed crash on weapon lasers
– fixed empty Servers-list and players connecting issue
– fixed crash with assemblers
– fixed crashes in mwm builder
– fixed crash with remote control deleted
– fixed ‘x’ does not cancel search box
– fixed chat scrolling bug
Space Engineers [1.056] – Bugfixing #3
Welcome to week #3 of Space Engineers Bugfixes.
One notable change is that piston height has gone from 2 blocks to 3. This is should help with stability. They have also reduced the range of missiles down to 800m.
Patch Notes:
Features
– changed the piston’s height from 2-blocks to 3-blocks. Pistons should be more stable now (your current creations will not be affected by this change)
Fixes
– default missile range has changed from 1000m to 800m
– fixed piston performance issues
– improved ship collision performance
– fixed rotor performance issues
– fixed player not being able to remotely control ship when locked via LG
– fixed stacked piston group toolbar issues
– fixed spotlight’s light bit ahead of themselves and shine in only one direction
– fixed player not being able to exit remote control when second player enters the cockpit
– fixed placing block with tool in hand
– fixed wrong offset for flight seat camera
– fixed cannot control the ship after using and disabling thruster override
– fixed pistons shape is causing small ship rotation
– fixed unable to place sloped light armor blocks (texture crash)
– fixed ProjectileTrailColor tag preventing weapon mods from loading
– fixed crash when spawning in modded re-spawn ship
– fixed large bomb effect when detonating small and large warheads together
– fixed beacon HUD being visible without power
– fixed issues with pasting blueprints into the world
– fixed crash when exiting from game to menu
– fixed minor model viewer issues
– fixed broadcasting always switching ON after loading a world
– fixed jetpack flames getting into view in 3rd person
– fixed missile launcher not shooting at each crank & missile turret shoots only from center
– new programmers added to credits screen
EDIT 11/14/2014:
Update 01.056.013
– fixed huge slowdowns and DS/MP issues
– fixed crash when turrets on small ship were in the game
– fixed crash when merging two ships together
– fixed G-menu search terms not updating
Space Engineers [1.055] – Bugfixing #2
We are in week # 2 of the bug fixes. A lot of fixes, including better rotor stability. The server has been updated and is still on the Creative map.
Patch Notes:
– fixed crash when some of the textures were corrupted
– fixed crash when adding custom ammo
– fixed crash when character died twice
– fixed wrong tag in ammo definition
– fixed client does not see jetpack of other players
– fixed exception when loading workshop world
Space Engineers [1.054] – Bugfixing #1
Fixes, fixes, and more fixes.
This is the first week of just fixes for Space Engineers. The dev’s are going to be focusing on stabilizing the game before adding more features to it.
Patch Notes
Features
There are no new features this week
Fixes
– fixed major lag/freeze after drilling any asteroid
– fixed groups disappearing when player left the server
– fixed gatling gun damage is too soft
– fixed assembler co-operate mod unchecking itself in multiplayer
– fixed sound levels resetting after loading the map
– fixed exploding piston after grinding it on small ship
– fixed crash when exporting a model from the game
– fixed crash when pasting grid with mods that you don’t have
– fixed advanced rotor staying in control panel
– fixed various crashes when player was shooting
– fixed mass blocks acting weird on dedicated server
– fixed large reactor model being too small
– fixed music issues when loading a map
– fixed issues where player could not place a block
– fixed performance drop issue with many turrets
– fixed not being able to reload reloadable rocket launcher from the front
– fixed emissivity for spotlight block
– fixed issue with choosing reloadable rocket launcher in toolbar
– fixed bullets having no visible particle effect
– fixed placing light armor block under interior light on platform
– fixed missing particle effect when player is welding
– fixed remote control not working when ship flights over 250m away from the platform (DS)
– fixed unfinished assemblers unmarked in production menu
– fixed pressing “Y” shuts off all reactors regardless of ownership and sharing
– fixed re-spawn ships not being deleted after logout
– fixed connector keeps disconnecting
– fixed missing aiming dot for missile launchers on large grids
– fixed texture issue on small reactors
– fixed question about ownership in re-spawn screen
– fixed missing audio files message in logs
– fixed joining issues when character died
– fixed wrong size of the floating objects
– fixed warheads exploding but doing no damage
– fixed collision with attached parts in 3rd person view
– fixed broken piston while deleting the top part in some situations (creative mode)
– fixed master assembler pulling small amounts of material
EDIT 10/31/2014:
UPDATE 01.054.009
Fixes
– fixed lag on server side when server was shooting missiles into asteroid
– fixed glass issues in new mwmbuilder
– fixed rotor displacement possibilities
Known issues
– we know about lights issues and we are working on a fix
Space Engineers [1.053] – Advanced rotor block, bug fixes
Another week, and we have more fixes as well a new rotor type that uses conveyors. From here on out for a few weeks its supposed to me mainly bug fixes.
Patch Notes
– fixed issue with rotor/piston staying in control panel after being deleted
– fixed character crash
– fixed ownership issue
– fixed crash with control panel groups
– fixed crashes related to weapons and shooting/welding/grinding
Space Engineers [1.052] – Assembler coop, explosions, fixes, etc
Another week, another set of updates. It seems that SE will be gearing more effort into bug fixes and less into new features for a while. There is also talk of a feature freeze soon till all the existing bugs are smashed. This is good news for server stability. As you will notice from this week’s patch notes there are alot more bug fixes. Well, here they are.
Patch Notes:
Features
– assembler cooperation
– volumetric explosions
– welder setting: help others
– antenna broadcasting on/off (including character – “O” key)
– default world size is now 20 km (size can still be changed to “unlimited” in world settings)
– arc furnace can now refine more metals
Fixes
– fixed missile explosions right after missile was launched
– fixed issue with objects not removed when leaving the world
– fixed respawning of character crossing the world limits
– fixed broken animations for custom skins
– fixed cases when components were duplicated by collectors
– fixed issue with more screens popping up at once
– fixed auto-save not saving the world regularly
– fixed view change while pasting modded blueprint
– fixed game is running before loading screen is closed
– fixed crash caused by camera view and exiting Remote control
– fixed custom respawn ship mods not working
– fixed world corrupted, refinery entity ID replaced
– fixed sensor triggering action on owned block
– fixed DS crashed on loading – steamSDK
– fixed client on DS is not able to join the faction
– fixed spawned as spectator when loading world
EDIT 10/17/14:
Update 01.052.023
– fixed small landing gear collision model
– fixed issue: loading world with many asteroids
– fixed crash with meteors in world
– fixed crash caused by turret
– fixed crash in multiplayer when joining/spawning
– fixed crash in factions
– fixed crash in character mods
– fixed crash caused by floating objects
– fixed crash when loading invalid audio file
– fixed crash in assemblers
