Space Engineers [1.077] – Hiding blocks, decompression, scenarios

Interesting update this week. With this update we get decompression, the ability to hide blocks in the terminal, and scenarios. There are also some fixes to the oxygen system, and a hotfix to help with some issues regarding drills. There are still some reports of drill lag, so be careful. It does seem that they are trying to fix the issue.

Patch Notes:

Features
– option to show/hide block HUD in terminal
– oxygen venting now affects player and floating items (push/pull)
– switching helmet by pressing “J” button
– scenario system introduction (work in progress)

Fixes

– fixed oxygen status 0 % in creative
– fixed conveyors red when oxygen is disabled in world options
– fixed message when refilling bottles is shown to all clients
– fixed oxygen helmet notification not showing

Update 01.077.007

– fixed inventory issues when changing helmet
– fixed drilling performance issues (first try for fix – work in progress)

Forum Comments

Space Engineers [1.076] – More Oxygen Options and Balls

Grab your balls and hold on to your oxygen tanks. With this update they have added more functions for oxygen, mainly you now require it if the option is enabled. It is on the server by the way.

They have also added balls to the game as well. These are affected by gravity, and have some potential use other than just fun.

Connectors are also fixed so they can move over oxygen now as well. any rate, Patch notes.

Patch Notes

Important note for modders:
We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room.

Features
– space ball
– oxygen for small ships and cockpits
– suit’s oxygen level
– oxygen bottle (inventory item)
– med bay conveyors (to transfer oxygen)
– enclosed cockpit conveyors (to transfer oxygen)
– re-spawn screen shows level of oxygen around medical rooms
– suit consumes less energy when helmet is off
– character with helmet off will not die when energy is 0 (must be inside pressurized room)
– moddable number of subparts for hangar doors
– new features for air vents in ModAPI/Ingame programming

Fixes
– fixed asteroid lag
– fixed turret lag caused by lasers
– fixed loss of grid physics
– fixed airtight hangar doors not venting oxygen when not fully closed
– fixed GPS staying on HUD when unchecked
– fixed air vent venting when it is OFF
– fixed oxygen only passing through connectors on the same grid
– fixed incorrect oxygen level reported on projection
– fixed ice not fall from oxygen generator
– fixed spawn in medical room
– fixed hanger door looping sound

Update 01.076.011

– fixed oxygen balance (lower oxygen consumption)
– fixed oxygen auto-refill is not synced
– fixed oxygen auto-refill working without energy
– fixed oxygen bottles notification in MP
– fixed getting damaged when sitting in cockpit without helmet

Forum Comments

Space Engineers [1.075] – Airtight Hangar Doors

This week brings us some pretty interesting airtight hanger doors. Fully open they provide a clearance of 4 large blocks. As far as width goes, it depends on how many are placed.

Patch Notes:

Features
– airtight hangar door
– new turret targeting options
– ON/OFF options instead of check-box for oxygen blocks and sensor blocks
– scrollbar for actions in G-screen

Fixes
– fixed rockets destroying  non- armor blocks in one shot
– fixed loading times
– fixed crash caused by Havok
– fixed issue of switching to toolbar when G screen is open
– fixed issue with door exploding in Easy Start 2
– fixed issue with fighter ship damaged in Easy Start 2
– fixed issue with ice falling into asteroid when using hand drill

Forum Comments

Space Engineers [1.074] – Oxygen

Oxygen. The one word pretty much says it all. Players can now pressurize their ships with oxygen, so beware opening doors or other blocks that may not be air tight. Building airlocks would be a good idea as it will take resources to pressurize rooms. The new blocks will also be able to depressurize rooms as well so you do not waste resources.

With this, Ice has now been added to the game. I have edited the world file so Ice should now generate in the existing universe.

Have fun, and dont forget to put your helmet back on before you leave.

Patch Notes:

Features
– oxygen (generation and management)
– “drain all” option for sorter block
– “switch” statement for programmable block

Note: ice will be generated in new worlds.

Fixes
– fixed crash when connecting laser antenna
– fixed drills not sending ore to cargo containers
– fixed welder (tool) welding faster than ship welder
– fixed client cannot weld or grind
– fixed programmable block button always in OFF state
– fixed rotor textures

Update 01.074.010

– added DS zip into SE folders
– fixed vent placement causing crash to desktop
– fixed default values to enable oxygen for DS
– warning is shown in oxygen blocks when oxygen is disabled in settings.
– added documentation into tools directory
– added missing redists
– added interfaces for Oxygen and conveyor sorter for MOD API/ ingame

EDIT 03/27/2015
Update 01.075.006
-fixed loading of .sbc.xxx files from mods
-fixed camera switching to 1st person
-fixed sound settings reset
-fixed IMyProjector interface inheritance

Forum Notes

Space Engineers [1.073] – Sorting Conveyor

This week brings us the Sorting Conveyor, and a few bug fixes. This may seem like a small update, but after exploring the files it looks like Oxygen will be in the near future. Any rate, the server is up to date and ready.

Patch Notes:

Features
– new conveyor sorter block
– laser antenna permanent connection
– warhead blast radius modding
– laser antenna power consumption modding

Fixes
– fixed crash with conveyor system
– conveyor sorter has been added to G screen Small and Large blocks
– conveyor sorter has been added to Assembler blueprints

Forum Comments

PostNukeRP Hotfix and Reporting

So far so good with the update. The server has been running stable for the past couple of days. It is still possible that something could have been missed however. If you find a bug please report it on our Dev Forums and we will get a fix out for it. http://radioactivecricket.com/forums/

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