Kerbal Space Program 0.20.1 Update

Seems there is already a new update to fix some issues. Should help with some of those pesky explosions.

Bug Fixes and Tweaks:
•Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
•Reverted the Mun’s height values, so landmarks and bases shouldn’t spawn below ground anymore (mind 20.0 saves though).
•Tweaked part components on EVA so they start up with the right values.
•Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
•Fixed the too-low resolution on planetary diffuse and normal maps.
•Fixed the screen resolution not being properly applied on game start.
•Fixed some situations where the ‘Control From Here’ selection would be lost on resuming a game save.
•Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
•Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
•Fixed the scale of Gilly in the Tracking Station scene.
•Fixed a few issues with flags behaving weirdly after they were toppled down.
•Fixed the camera jitter when walking around on EVA.

Also, there seems to be a issue with Linux installed. Possible Unity Engine issue and they are contacting Unity support about it.

Forum Comments

Kerbal Space Program 0.20 Update

I know a lot of people in TBU play KSP.

KSP updated to 0.20 May 22 What does this mean? 30% less memory usage, and your Kerbal can drive around in a buggy. There are also flags now as well.

Patchnotes:

    7 new Parts and 2 IVA Spaces

  • Cupola with IVA
  • Small Lander with IVA
  • 2 new Probe cores
  • New large docking clamp
  • New Medium wheel
  • Attachable command seats for kerbals

Customizable Flags for your space program

  • Kerbals on Eva can plant flags with editable plaques
  • 23 Stock flags to choose from.
  • Flags are Moddable, Make your own flag!

Editor Improvements

  • Added Flag interface to editor
  • The Editor no longer requires you to start with a command pod when building a ship.
  • The Editor now allows deleting or replacing the first part of your ship.

Optimizations and New Features

  • Vessel Filtering for the tracking station
  • Added Kerbal Knowledge base for vessel and planetary information
  • Upgraded scene loader and refresh logic
  • Added Game Database and repogrammed part loaders.
  • Mods and stock parts can now have their own folders for organization
  • New Loading Screens
  • Optimization of Memory Usage (Approximately 30% average reduction in usage)
  • Upgraded debug menu allows parts and cfg files to be reloaded while the game
  • Bug Fixes!

Freeman’s Mind is back: Episode 45

Not sure how many of you keep up with Freeman’s Mind.

Ross has finally left Machinima.com and has now posted episode 45. It has been a long time since the last one, so it is good to see that he is still working on it.

More info: http://www.accursedfarms.com/

 

 

Forum Comments

DayZ Hoster Move

dayZYouareDead_300

Due to some issues with the current hoster, Crazy will be moving the DayZ server to a new hoster at the end of the month. If you join the server now your camp that you setup will be lost at the end of the month. All gear on your person should be fine since the server is a Public Hive, all equipped items are stored on the hive.

 

The previous hoster had a hard drive failure and lost the servers Instance ID, therefore loosing all the data and work that players had done on the server.

 

The new hoster does allow more customization and will be a public hive as well.

New connection info will be posted on the Server Section and the Forums when we have it.

 

 Forum Comments

Hoster DNS Issues – Servers will back up soon

The hoster seems to be having some issues with their DNS servers. They are working on it and everything should be back up soon.

PostNukeRP 1.1.1, GMod 160, and Wire Updates

 

PostNukeRP is now at version 1.1.1. Most of this update is bug fixes.

The PNRP server is now updated to 1.1.1 and I am updateing both server for the new GMod patch. I am also updating wire on both servers as well.

GMod Patch Notes: here

And yes, we have allready started work on 1.2.0 with new stuff.

PostNukeRP 1.1.1 Patch Notes:

  1. Added orange liqueur
  2. Moved M82 files to correct location
  3. Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
  4. Fixed Locker repair if over 50%
  5. Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
  6. Added check to prevent more than 4 death zombies from a player being spawned.
  7. Fixed Salvage Exploit
  8. Added Events Settings to the Admin Menu
  9. Added Community Search Window
  10. Incorporated Community Admin into new Community Search
  11. Fixed Errors in the Community Window
  12. Fixed Community Invite showing the Community ID and not Name
  13. Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
  14. Fixed Multiple Equipment Window Exploit
  15. Fixed Vendor Resource bug with Admin Overide on
  16. Fixed Speep AFK exploit
  17. Fixed Suite Power/Armor resetting to 0 on class change or load
  18. Removed Spawn Grid Ent from the Q menu to prevent server crashes
  19. Fixed some issues with Gredanes and Charges
  20. Fixed PHX 2×1 Textureing
  21. Fixed Ammo loss bug
  22. Fixed Inside/Outside looking down bug
  23. Fixed placement Phys Gun time on stockpiles and lockers
  24. Fixed Voice Panel Icons not removing after player leaves
  25. Fixed network errors on Power System (Report errors if any still exist on power system)
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