Kerbal Space Program 0.20.1 Update
Seems there is already a new update to fix some issues. Should help with some of those pesky explosions.
Bug Fixes and Tweaks:
•Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
•Reverted the Mun’s height values, so landmarks and bases shouldn’t spawn below ground anymore (mind 20.0 saves though).
•Tweaked part components on EVA so they start up with the right values.
•Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
•Fixed the too-low resolution on planetary diffuse and normal maps.
•Fixed the screen resolution not being properly applied on game start.
•Fixed some situations where the ‘Control From Here’ selection would be lost on resuming a game save.
•Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
•Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
•Fixed the scale of Gilly in the Tracking Station scene.
•Fixed a few issues with flags behaving weirdly after they were toppled down.
•Fixed the camera jitter when walking around on EVA.
Also, there seems to be a issue with Linux installed. Possible Unity Engine issue and they are contacting Unity support about it.
Kerbal Space Program 0.20 Update
I know a lot of people in TBU play KSP.
Patchnotes:
- 7 new Parts and 2 IVA Spaces
- Cupola with IVA
- Small Lander with IVA
- 2 new Probe cores
- New large docking clamp
- New Medium wheel
- Attachable command seats for kerbals
Customizable Flags for your space program
- Kerbals on Eva can plant flags with editable plaques
- 23 Stock flags to choose from.
- Flags are Moddable, Make your own flag!
Editor Improvements
- Added Flag interface to editor
- The Editor no longer requires you to start with a command pod when building a ship.
- The Editor now allows deleting or replacing the first part of your ship.
Optimizations and New Features
- Vessel Filtering for the tracking station
- Added Kerbal Knowledge base for vessel and planetary information
- Upgraded scene loader and refresh logic
- Added Game Database and repogrammed part loaders.
- Mods and stock parts can now have their own folders for organization
- New Loading Screens
- Optimization of Memory Usage (Approximately 30% average reduction in usage)
- Upgraded debug menu allows parts and cfg files to be reloaded while the game
- Bug Fixes!
Freeman’s Mind is back: Episode 45
Not sure how many of you keep up with Freeman’s Mind.
Ross has finally left Machinima.com and has now posted episode 45. It has been a long time since the last one, so it is good to see that he is still working on it.
More info: http://www.accursedfarms.com/
DayZ Hoster Move
Due to some issues with the current hoster, Crazy will be moving the DayZ server to a new hoster at the end of the month. If you join the server now your camp that you setup will be lost at the end of the month. All gear on your person should be fine since the server is a Public Hive, all equipped items are stored on the hive.
The previous hoster had a hard drive failure and lost the servers Instance ID, therefore loosing all the data and work that players had done on the server.
The new hoster does allow more customization and will be a public hive as well.
New connection info will be posted on the Server Section and the Forums when we have it.
Hoster DNS Issues – Servers will back up soon
The hoster seems to be having some issues with their DNS servers. They are working on it and everything should be back up soon.
PostNukeRP 1.1.1, GMod 160, and Wire Updates
PostNukeRP is now at version 1.1.1. Most of this update is bug fixes.
The PNRP server is now updated to 1.1.1 and I am updateing both server for the new GMod patch. I am also updating wire on both servers as well.
GMod Patch Notes: here
And yes, we have allready started work on 1.2.0 with new stuff.
PostNukeRP 1.1.1 Patch Notes:
- Added orange liqueur
- Moved M82 files to correct location
- Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
- Fixed Locker repair if over 50%
- Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
- Added check to prevent more than 4 death zombies from a player being spawned.
- Fixed Salvage Exploit
- Added Events Settings to the Admin Menu
- Added Community Search Window
- Incorporated Community Admin into new Community Search
- Fixed Errors in the Community Window
- Fixed Community Invite showing the Community ID and not Name
- Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
- Fixed Multiple Equipment Window Exploit
- Fixed Vendor Resource bug with Admin Overide on
- Fixed Speep AFK exploit
- Fixed Suite Power/Armor resetting to 0 on class change or load
- Removed Spawn Grid Ent from the Q menu to prevent server crashes
- Fixed some issues with Gredanes and Charges
- Fixed PHX 2×1 Textureing
- Fixed Ammo loss bug
- Fixed Inside/Outside looking down bug
- Fixed placement Phys Gun time on stockpiles and lockers
- Fixed Voice Panel Icons not removing after player leaves
- Fixed network errors on Power System (Report errors if any still exist on power system)

