Seems there is already a new update to fix some issues. Should help with some of those pesky explosions.

Bug Fixes and Tweaks:
•Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
•Reverted the Mun’s height values, so landmarks and bases shouldn’t spawn below ground anymore (mind 20.0 saves though).
•Tweaked part components on EVA so they start up with the right values.
•Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
•Fixed the too-low resolution on planetary diffuse and normal maps.
•Fixed the screen resolution not being properly applied on game start.
•Fixed some situations where the ‘Control From Here’ selection would be lost on resuming a game save.
•Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
•Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
•Fixed the scale of Gilly in the Tracking Station scene.
•Fixed a few issues with flags behaving weirdly after they were toppled down.
•Fixed the camera jitter when walking around on EVA.

Also, there seems to be a issue with Linux installed. Possible Unity Engine issue and they are contacting Unity support about it.

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