Eldar Storm
(0 comments, 158 posts)
This user hasn't shared any profile information
Posts by Eldar Storm
PNRP and Build Servers are back up again
Both the PostNukeRP and Build Garrys Mod Servers are back up again.
Everything has been successfully converted to work with the new SteamPipe system.
PNRP and Build Server down due to update issue
As many of you know, Valve has changed over to the SteamPipe system for their games. This has caused some headaches in the modding world, and now the hosting world as well.
With this change over Valve has moved away from the HLDSUpdateTool to the new SteamCMD tool. As of now the HLDS tool will no longer update the server to the current version of GMod.
I am now working with our hoster to get the new tool configured correctly. This should not take that long, so the servers should be back up soon.
The Dev server will be back up either tonight or sometime this weekend since its not a high priority at the moment.
Update: 6/7/2013 9:50AM
Progress, but slow. The server will start up now and the database has been moved to the new folder. The reason for the delay is that with SteamPipe, everything is now placed in different folders. I am currently working with the hoster to get the game content uploaded and everything in its correct place.
FREEMAN’S MIND: EPISODE 46
Kerbal Space Program 0.20.1 Update
Seems there is already a new update to fix some issues. Should help with some of those pesky explosions.
Bug Fixes and Tweaks:
•Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
•Reverted the Mun’s height values, so landmarks and bases shouldn’t spawn below ground anymore (mind 20.0 saves though).
•Tweaked part components on EVA so they start up with the right values.
•Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
•Fixed the too-low resolution on planetary diffuse and normal maps.
•Fixed the screen resolution not being properly applied on game start.
•Fixed some situations where the ‘Control From Here’ selection would be lost on resuming a game save.
•Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
•Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
•Fixed the scale of Gilly in the Tracking Station scene.
•Fixed a few issues with flags behaving weirdly after they were toppled down.
•Fixed the camera jitter when walking around on EVA.
Also, there seems to be a issue with Linux installed. Possible Unity Engine issue and they are contacting Unity support about it.
Kerbal Space Program 0.20 Update
I know a lot of people in TBU play KSP.
Patchnotes:
- 7 new Parts and 2 IVA Spaces
- Cupola with IVA
- Small Lander with IVA
- 2 new Probe cores
- New large docking clamp
- New Medium wheel
- Attachable command seats for kerbals
Customizable Flags for your space program
- Kerbals on Eva can plant flags with editable plaques
- 23 Stock flags to choose from.
- Flags are Moddable, Make your own flag!
Editor Improvements
- Added Flag interface to editor
- The Editor no longer requires you to start with a command pod when building a ship.
- The Editor now allows deleting or replacing the first part of your ship.
Optimizations and New Features
- Vessel Filtering for the tracking station
- Added Kerbal Knowledge base for vessel and planetary information
- Upgraded scene loader and refresh logic
- Added Game Database and repogrammed part loaders.
- Mods and stock parts can now have their own folders for organization
- New Loading Screens
- Optimization of Memory Usage (Approximately 30% average reduction in usage)
- Upgraded debug menu allows parts and cfg files to be reloaded while the game
- Bug Fixes!
Freeman’s Mind is back: Episode 45
Not sure how many of you keep up with Freeman’s Mind.
Ross has finally left Machinima.com and has now posted episode 45. It has been a long time since the last one, so it is good to see that he is still working on it.
More info: http://www.accursedfarms.com/
