Important Minecraft Server News

We have been tossing the idea around for a while now since the Minecraft server is having traffic issues. No, I am not thinking of shutting the server down, but we are thinking of moving the server over to Tekkit.
We have a poll up on the forums, and it will remain up for two weeks for everyone to debate if we need to make this changeover.
http://tbuservers.net/forum/viewtopic.php?f=22&t=614
If we move to Tekkit the server will become a whitelisted server. All members should be able to get on the list with no issues, and guests that played on the server should not have a problem as well.
If we make this change and you are not member status on the server you will need to post on the new section that will be created for getting access to the server.
The reason for running the server whitelisted is that Tekkit does not have all the security features as some of the Bukkit mods that we run. Such as Towny, PEX and WorldGuard.
A move to tekkit will also involve creating a new world. If we make this move I will try and make the old world available for download.
More details on the pros and cons of moving to Tekkit will be on the forums.
Minecraft Server Update – Bukkit 1.6.2
After some testing it seems we sould have a stable enough version of bukkit to update the server to 1.6.2.
If there are any bugs or errors, please post them on the forums.
Have fun.
Kerbal Space Program Update 0.21
KSP has finally updated to 0.21
Gone is the infamous “End Flight” button that has accidentally done away with many of our stations and ships.
A bunch of stuff has been changed, added and fixed.
Few highlights include:
- Revised Flight-End scene flow.
- New Space Center Scene.
- The Astronaut Complex Facility.
- Crew Management
- New VAB and SPH Interiors.
- PSystem.
- Overhauled SAS Flight Control Sytem.
- Much Improved terrain on Kerbin, the Mun, and other places.
- And of course bug fixes
For detailed info on the new changes: here
StarMade Update – StarMade 0.09381: Recipe Levels & fixes
Updated the StarMade server
StarMade 0.09381: Recipe Levels & fixes
in this update, a way to increase the efficiency of recipes is introduced, as well as multiple fixes for clients and servers.Recipe Levels
Recipes will now record, how many blocks where produced with it. This value is stored on the server to make it save from modification.The base value for a level can be customized in the server.cfg. Each level will add more percent of the total for the next to be reached.A level basically means more output: e.g. a recipe that makes 4x Yhole nucleus into 1 hull, will produce 2 hulls at once at level 2 for the same ingredients (4x Yhole nucleus).Other noteworthy changes and fixes
– fixed crash when trying to sell recipes– recipes can now be sold for half the amount of blocks it takes for it to be created (amount can be customized in server cfg)– introduced recipe levels– fixed crash when selecting a meta item in advanced build mode– fixed server crash due to integrity check request in invalid regions– improved integrity check method– improved octree memory access speed– fixed possibility for mouse activating items or GUI when in camera mode– implemented security algoritm to prevent data corruption and to eventually spot the root cause.– hopefully fixed invisibility in advanced build mode (does not replicate on my card, so I’m fixing into the blue)– fixed possible thread synchronization issue causing a buffer to not exist in rare instance. (buffer was created but not everybody knew of it at once)– fixed beacons staying after removing the beacon block (don’t know about all cases of this bug though)– implemented icon bakery to output single block icons in any resolution– fixed issue that would change to a docked ship with control key– docked ship+mother ship can now be cycled through with up/down keys– anti stuck protection for astronaut mode now manual (can be activated within 8 seconds after being in astronaut mode)– fixed Yhole nucleus not being placeable– changed xml tag names for all blocks to “Block” to make it easier to parse for 3rd parties (the game itself doesn’t care about the tag names)

