Post subject: Space Engineers [1.081] - Upgrade Modules and Antenna Vis
Posted: Fri May 08, 2015 9:41 pm
TBU Owner
Joined: Sun Apr 29, 2012 7:41 pm Posts: 510
This week brings a much needed feature to allow players to change the visibility ranges of Antennas. In this update we also get upgrade modules to affect refineries and such.
I have changed the speed settings on the server down to 1x (from 3x) but they may get bumped up some again depending on how feel about the modules.
This week we are still seeing funny animation bugs with the new models. Tool usage seems to be better, but movement still looks funny. Patch Notes:
Features - Upgrade modules for refinery and assembler (productivity, effectiveness and power efficiency) - Antenna visibility adjustment on HUD
Fixes - fixed character camera placed into spectator when reconnecting to cryo chamber - fixed issue when the player cannot build from 3rd person view - fixed MwmBuilder - 'illegal use' when running the tool without any parameter - fixed issue with pushing massive ships without effort (aka "Superman Bug") - fixed O2 drops when you sit in cockpit or in cryo chamber without helmet - fixed crash after bumping into asteroid - improved animation while strafing
Update 01.080.011 - fixed productivity module sets productivity to -100% - added additional checks to upgrade modules for invalid values - fixed ragdoll crash when enabled jetpack with custom character
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