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Joined: Sun Apr 29, 2012 7:41 pm Posts: 510
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Welcome to week #3 of Space Engineers Bugfixes.
One notable change is that piston height has gone from 2 blocks to 3. This is should help with stability. They have also reduced the range of missiles down to 800m. Patch Notes:
Features - changed the piston’s height from 2-blocks to 3-blocks. Pistons should be more stable now (your current creations will not be affected by this change)
Fixes - default missile range has changed from 1000m to 800m - fixed piston performance issues - improved ship collision performance - fixed rotor performance issues - fixed player not being able to remotely control ship when locked via LG - fixed stacked piston group toolbar issues - fixed spotlight's light bit ahead of themselves and shine in only one direction - fixed player not being able to exit remote control when second player enters the cockpit - fixed placing block with tool in hand - fixed wrong offset for flight seat camera - fixed cannot control the ship after using and disabling thruster override - fixed pistons shape is causing small ship rotation - fixed unable to place sloped light armor blocks (texture crash) - fixed ProjectileTrailColor tag preventing weapon mods from loading - fixed crash when spawning in modded re-spawn ship - fixed large bomb effect when detonating small and large warheads together - fixed beacon HUD being visible without power - fixed issues with pasting blueprints into the world - fixed crash when exiting from game to menu - fixed minor model viewer issues - fixed broadcasting always switching ON after loading a world - fixed jetpack flames getting into view in 3rd person - fixed missile launcher not shooting at each crank & missile turret shoots only from center - new programmers added to credits screen
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