Post subject: Space Engineers [1.082] - XBox Controller and some ETAs
Posted: Sat May 16, 2015 6:04 pm
TBU Owner
Joined: Sun Apr 29, 2012 7:41 pm Posts: 510
All in all another small update as far as new features are concerned, but not a small week for news updates. This week gives us XBox controller support, only one default layout, but its a start. They have also added mod support for the new upgrade modules and added a new mission.
As far as news, this has been a active week. Yesterday Keen hosted a IAmA on Reddit to answer some questions. In these we were able to get some more info and some ETAs.
So far some notable bits are.
Structural Integrity will be coming to SE, sometime after planets. Possible reentry dynamics as well. DX11 should be within the next couple of weeks. Planets will be a few weeks to a couple of months. New Multiplayer code will be in a few months. Medieval Engineers Devs will be focusing on survival aspects that will make it into SE. More survival elements after current large projects are done. Possibility of food or something. They said they were going to work more on body related stuff after planets and MP.
Needless to say these ETAs are subject to change, but some good info all around.
The other big news is that Keen has opened the source for SE. They have not made it Open Source, they have just made the source available. This is a experiment that they are trying to help boost the modding community. Will be interesting to see how this pans out.
Fixes - fixed rig skin - fixed cannot move in the world - fixed efficiency modules too much effective - fixed animations when holding tool - fixed meteor shower audio loop is played many times over itself - fixed corrupted worlds - fixed Windows XP support
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