Post subject: Space Engineers [1.076] - More Oxygen Options and Balls
Posted: Sat Apr 04, 2015 8:02 pm
TBU Owner
Joined: Sun Apr 29, 2012 7:41 pm Posts: 510
Grab your balls and hold on to your oxygen tanks. With this update they have added more functions for oxygen, mainly you now require it if the option is enabled. It is on the server by the way.
They have also added balls to the game as well. These are affected by gravity, and have some potential use other than just fun.
Connectors are also fixed so they can move over oxygen now as well. any rate, Patch notes. Patch Notes
Important note for modders: We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room.
Features - space ball - oxygen for small ships and cockpits - suit’s oxygen level - oxygen bottle (inventory item) - med bay conveyors (to transfer oxygen) - enclosed cockpit conveyors (to transfer oxygen) - re-spawn screen shows level of oxygen around medical rooms - suit consumes less energy when helmet is off - character with helmet off will not die when energy is 0 (must be inside pressurized room) - moddable number of subparts for hangar doors - new features for air vents in ModAPI/Ingame programming
Fixes - fixed asteroid lag - fixed turret lag caused by lasers - fixed loss of grid physics - fixed airtight hangar doors not venting oxygen when not fully closed - fixed GPS staying on HUD when unchecked - fixed air vent venting when it is OFF - fixed oxygen only passing through connectors on the same grid - fixed incorrect oxygen level reported on projection - fixed ice not fall from oxygen generator - fixed spawn in medical room - fixed hanger door looping sound
Update 01.076.011 - fixed oxygen balance (lower oxygen consumption) - fixed oxygen auto-refill is not synced - fixed oxygen auto-refill working without energy - fixed oxygen bottles notification in MP - fixed getting damaged when sitting in cockpit without helmet
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