Post subject: Space Engineers [1.070] - LCD and new rounded armor
Posted: Sat Feb 21, 2015 10:05 pm
TBU Owner
Joined: Sun Apr 29, 2012 7:41 pm Posts: 510
Been a big week for Keen, the makers of Space Engineers. This week saw the early access release of Medieval Engineers as well as some announced future plans for Space Engineers.
Few of the future things we will see in SE are, Planets, possibly atmospheres, and some reworked multilayer code. Good stuff.
Back to the SE server. The TBU SE server has now been updated to 1.070 and with this update we get LCD panels that actually display text and textures, plus more rounded armor blocks. As always we wait till Fri/Sat to patch to make sure major issues are taken care of before it goes live to the server. Patch Notes:
Features - LCD panel - new exploration ships - added new type of round armor - improved normal maps of current round blocks - mod API update for text panel
Fixes - fixed crash when trying to load workshop item for wrong appid - fixed rounded blocks are not built correctly in survival - fixed sound block exception in programming blocks that caused crash - fixed stuck in death after conversion of a survival world to a creative while character was dead - fixed Havok crash - fixed "GetBlockWithName" Thruster exception in programming block that caused crash
Warning: LCD panel reset when merged with another grid or when ground down and merged again - it is a bug. It is also a known issue - please do not report it. Workaround is to switch panel OFF and ON again and the correct text/texture appears. Armor LODs are changing at short distance, it is also known. We will be fixing these issues as soon as possible.
Update 01.070.017 - fixed MWM builder crashes without parameter in output directory - fixed missing textures on new round blocks
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