Post subject: Space Engineers [1.067] - Voxel Hands
Posted: Sun Feb 01, 2015 5:37 pm
TBU Owner
Joined: Sun Apr 29, 2012 7:41 pm Posts: 510
Bit late on the update this week. I wanted to give Space Engineers plenty of time to do hotfixes. There was a bug on initial patch release that would delete stuff. If there are any issues I have backup the world, so it can be recovered to today if need be.
This updated adds Voxel Hands to creative, and the ability to control weapons through a terminal. They have also addressed some of the crashing issues that players have had with the game. I am assuming the issues with items deleting when they are not supposed to is due to trying to fix cargo ships not deleting.
Patch Notes Features - Voxel Hands (creative mode only) - Add weapon actions to block toolbars (timers, sensors) - Changed the key combination for exporting a model: CTRL+ALT+E - Programmable block: improved code editor performance; code is now limited to 50.000 characters
Fixes - fixed character instantly dying after respawn - fixed crash in programming block when using tuples - fixed crash with duplicate character ID - fixed texture issues on timer block, suspension wheels - fixed various text typos - fixed gravity field slider showing incorrect values
Update 01.067.007 - extended limit for programmable block to 100 000 characters - fixed mods execution before session init - fixed things being deleted randomly in worlds
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