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 Post subject: Space Engineers [1.046] - Mod API, Missles for small ships
PostPosted: Fri Sep 19, 2014 2:33 pm 
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Posts: 510

Running a day late on this update. Has been a busy week. Anyway, to the update.

With this update Modding API has been implemented into Space Engineers. This will open up new possibilities to modders and allowing them more control through C# scripts.

A new fighter cockpit made by "Darth Biomech" has been added to the game, as well as re-loadable missile launchers for small ships.

ModAPI Guide: http://steamcommunity.com/sharedfiles/f ... =315625486

Patch Notes:
Features
- Modding API (WIP - more features will be added in the future)
- Reloadable missile launcher for small ships
- Respawn ship cool down time
- Ship dampeners configurable in terminal
- Moddable door open distance
- Search in inventory by item name
- Fighter cockpit mod – special thanks to modder “Darth Biomech”!

Fixes
- Fixed infinite refinery production issue
- Fixed armor models
- fixed scrolling while copy-pasting was not in F1 help screen
- fixed buttons for New Platform and ships visible when setting actions in sensor
- fixed cannot stack items in production queue
- fixed issue when player was able to remote control anything even outside of the antenna’s range
- fixed incorrect texture of small rotors
- fixed sensor/timer block triggering actions on grids joined by connectors even after disconnection
- fixed loosing ability to remote control ships after previous interaction with remote control block
- fixed assembler inventory output filling up input inventory
- fixed issue when merge blocks on pistons were not disconnected
- fixed ore mining ratio
- fixed issue when refineries were still working even when the power was cut off
- fixed sensor lags on Dedicated Server and normal Multi-player
- fixed crash while being kicked out of faction
- fixed freeze without creating the log after a map was loaded
- fixed changing field and loading the game activates the sensor
- fixed the amount of required blocks for creating sensor blocks
- fixed issue with faction members’ names when they are remote controlling a ship

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 Post subject: Re: Space Engineers [1.046] - Mod API, Missles for small shi
PostPosted: Mon Sep 22, 2014 10:48 pm 
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Joined: Sun Apr 29, 2012 7:41 pm
Posts: 510
EDIT 09/19/2014:
Update 01.048.020
- Fixed character spawning twice in the same world
- Fixed crash in script mission
- Fixed crash related to fighter cockpit
- Fixed spelling mistake "inertial dampeners"
- Fixed crash when assembler blueprints were missing
- Fixed crash when copy pasting grid with mod that was previously removed from the world
- Reduced network lag in certain cases (when rotors are in world)

EDIT 09/22/2014:
Update 01.048.021
- Fixed scripting exploit

Script exploit was hot-fixed, some scripts may stop working because we've been forced to disable one particular feature.
This will be fixed asap and scripts should be working again soon.

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 Post subject: Re: Space Engineers [1.046] - Mod API, Missles for small shi
PostPosted: Mon Jul 17, 2023 5:41 pm 

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 Post subject: Re: Space Engineers [1.046] - Mod API, Missles for small shi
PostPosted: Sat Sep 09, 2023 9:14 pm 

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 Post subject: Re: Space Engineers [1.046] - Mod API, Missles for small shi
PostPosted: Mon Oct 02, 2023 12:53 pm 

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 Post subject: Re: Space Engineers [1.046] - Mod API, Missles for small shi
PostPosted: Sat Dec 02, 2023 10:00 am 

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 Post subject: Re: Space Engineers [1.046] - Mod API, Missles for small shi
PostPosted: Sat Mar 02, 2024 7:44 am 

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