Post subject: Space Engineers Update [1.046] - Sensors flashlights & Fixes
Posted: Thu Sep 04, 2014 10:08 pm
TBU Owner
Joined: Sun Apr 29, 2012 7:41 pm Posts: 510
Its Thursday, and that means Space Engineers patchy goodness. This patch brings sensor block, this should make for some interesting builds. It also adds a few other things, and is supposed to fix some of the rubber banding issue in multilayer.
The server is currently on the Creative Map, so have fun!
Fixes - added multiplayer lag/slowdown compensation (helps with rubber banding) - added possibility for name change during dedicated server setup - fixed issue when character moved objects locally by pushing (server ignored it) - fixed connector still yellow when turned OFF - fixed turret rectangle visibility - fixed unlocked connectors allowing item transfer - fixed rocket launcher not remembering option to use conveyor system - fixed crash when locking connectors - fixed completed solar panels do not have sun reflection - fixed gravity generator model bug - fixed landing gear attached to pistons could not be unlocked
*Known Issues* - changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. - you can't assign the same sensor action for both entering and exiting the sensor's field
EDIT 09/05/2014: Update 01.046.014 - fixed spotlight cone visible during flashing - fixed flashing control tooltip text - fixed faction screen crash - added different icons for action toggle/on/off - fixed character crash - fixed sensor toolbar sync - fixed sensor station detection - fixed terminal crash
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