Created this thread for this since people are derailing the suggestions thread.
Balance vs Fast/Easy (Quick Fix)
Ok, the point of making leaving it as 250 to create towns is to make it a chalange. Gathering money should not be such a easy feat, otherwise the value of emeralds would be really low. Almost everyone would create thier own town and not be as inclined to work together.
Just by selling to NPC's in Tabbys, me and Lost gained 40 emeralds in a hour. That is a pretty good rate. That means in 3 or so days we could get enough for a town. If it was cheap enough to get the town in only a hours worth of work, then the goal would be met too quickly.
Current rates: Start a town: 250e Upkeep per 24 hours: 3e (per person in the town) This was originally 10e per The size of the town is not relivant, it only figures per person.
Also, we will not be creating infinate shops, this would break player created economy. If we did this, it would be pointless for people to create their own shops.
Economy rates should not be a quick fix, but a longer term goal.
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