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Space Engineers [1.083] - Ship waypoints, GPS sorting http://tbuservers.net/forum/viewtopic.php?f=6&t=827 |
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Author: | eldarstorm [ Sat May 23, 2015 1:06 am ] |
Post subject: | Space Engineers [1.083] - Ship waypoints, GPS sorting |
This week we get Autopilot and a group of bug fixes. This is the first week that we receive community patches. This should help boost the bug fixing within the game. We also have a neat system, Autopilots. Pretty fun so far. Patch Notes: Features - Ship waypoints (auto-pilot) - GPS sorting by name Fixes - fixed memory leak while mining - fixed assembler not disassembling full oxygen bottles (community fix: Vxsote) - fixed projector duplicating items (community fix: Vxsote) - fixed airtight hangar door looping sound (community fix: Eikester) - fixed sensor max range missing (community fix: KionX) - fixed projector state incorrectly shown in terminal (community fix: MMaster) - fixed button markers not hiding when the character looks away from the button - fixed missing bullet impacts on metal - fixed rifle not returning Weapon in IMyGunBaseUser - fixed issue with pasting by using just CTRL - fixed sorter blocks filters scrap metal as ingots and ore - fixed camera issue inside character's body in tight places - fixed infinite limbs on character model - fixed issue with blueprints not showing on the screen when script was used - fixed issue with clearing the control panel search - fixed mount points on sound block Special thanks to all github contributors! |
Author: | eldarstorm [ Sat May 23, 2015 8:03 pm ] |
Post subject: | Re: Space Engineers [1.083] - Ship waypoints, GPS sorting |
Update 01.83.009 : - fixed crash in MyGridGyroSystem GetAngularVelocity - fixed autopilot is not turned off when deleting remote control - fixed crash on connecting to the server with disabled spectator - fixed crash in lobby chat update |
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