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Space Engineers [1.055] - Bugfixing #2 http://tbuservers.net/forum/viewtopic.php?f=6&t=774 |
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Author: | eldarstorm [ Fri Nov 07, 2014 4:31 pm ] |
Post subject: | Space Engineers [1.055] - Bugfixing #2 |
We are in week # 2 of the bug fixes. A lot of fixes, including better rotor stability. The server has been updated and is still on the Creative map. Patch Notes: Fixes - reduced rotor and piston network traffic (in multiplayer) - improved rotor stability - fixed issues with interior lights - fixed dedicated server assembler issues - fixed character animations (hands in crouch position) - fixed sound modding issues - fixed ship grinder/welder inventory size - fixed can't save the game issues (toolbar crash) - fixed lag when missile was impacting the asteroids - fixed glass issues in mwmbuilder - fixed rotor displacement issues - fixed crash when renaming blueprints - fixed rifle animation bug (rifle floating in the air) - fixed rotor top part renders incorrectly - fixed issues with some mods cannot be loaded from workshop - fixed configuration file perma-death cannot be set to false - fixed assemblers in co-operative mode seem to copy queue items from assemblers in disassembly mode - fixed DeviateShotAngle does nothing in weapons.sbc - fixed crash caused by turrets firing - fixed crash with the same key was already added - fixed Mod Scripting - ConfigDedicated.Administrators is not populated from config file - fixed explosion when piston was mounted on rotor on small ship - fixed desync on DS - fixed crash when gatling turret destroys rocket - fixed cannot change assembler ownership on cargo ships - fixed character death in cockpit without cockpit been damaged Update 01.055.008 - fixed crash when some of the textures were corrupted - fixed crash when adding custom ammo - fixed crash when character died twice - fixed wrong tag in ammo definition - fixed client does not see jetpack of other players - fixed exception when loading workshop world |
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